Warmachine Prime
BGG rating
7.8

Expansion for Warmachine

Warmachine Prime

2002

Rules assistance for Warmachine Prime

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60 min
  • 12+

Rules assistant for Warmachine Prime

What would you like to know?

Answers come from the official rulebook, with the page to check.

Warmachine Prime is an expansion for Warmachine released in 2002 for 2–4 players, 60 minutes per game, and ages 12 and up. It was designed by Matt Wilson (I), Jason Soles, Bryan Steele, J. Michael Kilmartin, and Steven Benton and its main mechanics are Variable Player Powers and Dice Rolling.

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About the game

Description from the back of the book WARMACHINE: PRIME(tm) takes you beyond the Battle Box and thrusts you into full blown conflict! Within, you'll find an extensive history of the Iron Kingdoms, background on all of the WARMACHINE factions, and complete army rosters with dozens of of characters, units, and warjacks, so you can build the army you desire. Assemble tactical forces to skirmish in tight quarters, or grow your force and wage war on an apocalyptic scale! Additionally, you'll find scenarios, tactics, templates, and a fantastic full color showcase and painting guide by Privateer's very own Rivet Head Studios. WARMACHINE: PRIME provides you with everything you need to keep the battle raging.

Questions and answers

Warmachine Prime supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.