Warmachine: Wrath
BGG rating
8.0

Expansion for Warmachine Prime Mk II

Warmachine: Wrath

2011

Rules assistance for Warmachine: Wrath

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60 min
  • 12+

Rules assistant for Warmachine: Wrath

What would you like to know?

Answers come from the official rulebook, with the page to check.

Warmachine: Wrath is an expansion for Warmachine Prime Mk II released in 2011 for 2–4 players, 60 minutes per game, and ages 12 and up. It was designed by David Carl, Matt Wilson (I), Jason Soles, Doug Seacat, and Bryan Cutler and its main mechanics are Variable Player Powers and Dice Rolling.

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About the game

Warmachine: Wrath is the first expansion of Warmachine since the launch of the game's second edition which is known as MK II. Wrath introduces an entirely new model type; the battle engine. Battle engines do not replace Warjacks or Warriors, but instead provide players with survivable, concentrated firepower and a wealth of tactical options that will appeal to a wide broad range of playstyles. Wrath also introduces another new model type; Ranking Officers. Ranking Officers give players more reason to field Mercenaries in their armies. They provide all the benefits from a typical unit attachment, but they also transform their Mercenary units into faction units subject to all of the spells, abilities and feats the faction has to offer. Of course, Wrath also contain new models for all the different factions.

Questions and answers

Warmachine: Wrath supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.