
- BGG rank
- BGG #4,944
- BGG rating
- 7.5
Hordes
- 2–8 players
- 60 min
- Complexity 3.3/5
- 2006

Rules assistance for Warmachine: Wrath
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Warmachine: Wrath is an expansion for Warmachine Prime Mk II released in 2011 for 2–4 players, 60 minutes per game, and ages 12 and up. It was designed by David Carl, Matt Wilson (I), Jason Soles, Doug Seacat, and Bryan Cutler and its main mechanics are Variable Player Powers and Dice Rolling.
Warmachine: Wrath is the first expansion of Warmachine since the launch of the game's second edition which is known as MK II. Wrath introduces an entirely new model type; the battle engine. Battle engines do not replace Warjacks or Warriors, but instead provide players with survivable, concentrated firepower and a wealth of tactical options that will appeal to a wide broad range of playstyles. Wrath also introduces another new model type; Ranking Officers. Ranking Officers give players more reason to field Mercenaries in their armies. They provide all the benefits from a typical unit attachment, but they also transform their Mercenary units into faction units subject to all of the spells, abilities and feats the faction has to offer. Of course, Wrath also contain new models for all the different factions.
Warmachine: Wrath supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Warmachine: Wrath is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warmachine: Wrath for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warmachine: Wrath belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warmachine: Wrath are: David Carl, Matt Wilson (I), Jason Soles, Doug Seacat, and Bryan Cutler. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warmachine: Wrath as an expansion for Warmachine Prime Mk II. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warmachine Prime Mk II to use it. Check that your edition of Warmachine Prime Mk II is compatible, as some expansions were revised between editions.