
- BGG rank
- BGG #4,092
- BGG rating
- 7.2
Man O' War
- 2–4 players
- 180 min
- Complexity 2.6/5
- 1993

Rules assistance for Warmaster Annual 2003
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Warmaster Annual 2003 is an expansion for Warmaster released in 2003 for 2 players, 120 minutes per game, and ages 14 and up. It was designed by Rick Priestley, Steve Hambrook, Nigel Stillman, and Tom Merrigan and its main mechanics are Dice Rolling, Secret Unit Deployment, and Variable Phase Order.
Released in 2003, this expansion of Warmaster includes rules for Dark Elf, Skaven, Mercenary (Dogs of War), and Vampire Armies. Also included are the four best articles from the previous year's Warmaster magazine. Expands: Warmaster From back of the book: NEW RULES The new official army lists: Vampire Counts and Dark Elves TRIAL RULES The new Skaven Army. BEST OF WARMAG The best articles from the last year of Warmaster Magazine including Battles of Legend, The Night Before the Battle, Advice for Green Bosses and Empire Redoubt. BACK CATALOGUE The full back catalogue of Warmaster miniatures.
Warmaster Annual 2003 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warmaster Annual 2003 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warmaster Annual 2003 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warmaster Annual 2003 has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Warmaster Annual 2003 belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Dice Rolling, Secret Unit Deployment, and Variable Phase Order. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warmaster Annual 2003 are: Rick Priestley, Steve Hambrook, Nigel Stillman, and Tom Merrigan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warmaster Annual 2003 as an expansion for Warmaster. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warmaster to use it. Check that your edition of Warmaster is compatible, as some expansions were revised between editions.