
- BGG rank
- BGG #3,968
- BGG rating
- 7.3
De Bellis Antiquitatis: Quick Play Wargame Rules with Army Lists for Ancient and Medieval Battles
- 2–6 players
- 60–300 min
- Complexity 2.8/5
- 1990

Rules assistance for Warmaster Renaissance Supplement
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warmaster Renaissance Supplement is an expansion for Warmaster released in 2002 for 2–6 players and 180 minutes per game. It was designed by Steve Fox.
This self published variant was released shortly after the original Warmaster, as a modification of those rules for the Renaissance period. It is interesting that this work pre-dates Games Workshop's Warmaster Ancients. From the introduction of this title: These rules are meant to supplement the Warmaster fantasy miniatures rules produced by Games Workshop, and incorporate the ancient rules supplement for that system developed by Stephen Hess. Our thanks to Mr. Hess for taking the time to assemble the basic troop types for the vast majority of troops available in the ancient period, as well as providing many prepared armies lists, and for graciously allowing me to directly incorporate his work into this piece. This supplement for Renaissance gaming is heavily dependent on the work done for the ancient period. Especially useful were the basic infantry, cavalry and elephant troop types. Rules incorporated here are elite, skirmishers, phalanx, warband, and camels. Stephen Hess’s Ancientmaster rules supplement can be found on the web http://www.brumbaer.de/Wm/Ancients/index.html. Also included are guidelines for creating army lists from other sets which focus on this period, WRG 7th ed. & DBR.
Warmaster Renaissance Supplement supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Warmaster Renaissance Supplement is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Warmaster Renaissance Supplement has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Warmaster Renaissance Supplement belongs to these categories: Wargame, Miniatures, and Expansion for Base-game. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Warmaster Renaissance Supplement and want something comparable for your next game night.
The credited designers of Warmaster Renaissance Supplement are: Steve Fox. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warmaster Renaissance Supplement as an expansion for Warmaster. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warmaster to use it. Check that your edition of Warmaster is compatible, as some expansions were revised between editions.