Warmaster Renaissance Supplement
BGG rating
7.0

Expansion for Warmaster

Warmaster Renaissance Supplement

2002

Rules assistance for Warmaster Renaissance Supplement

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 180 min
  • Complexity 2.3/5

Rules assistant for Warmaster Renaissance Supplement

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Answers come from the official rulebook, with the page to check.

Warmaster Renaissance Supplement is an expansion for Warmaster released in 2002 for 2–6 players and 180 minutes per game. It was designed by Steve Fox.

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About the game

This self published variant was released shortly after the original Warmaster, as a modification of those rules for the Renaissance period. It is interesting that this work pre-dates Games Workshop's Warmaster Ancients. From the introduction of this title: These rules are meant to supplement the Warmaster fantasy miniatures rules produced by Games Workshop, and incorporate the ancient rules supplement for that system developed by Stephen Hess. Our thanks to Mr. Hess for taking the time to assemble the basic troop types for the vast majority of troops available in the ancient period, as well as providing many prepared armies lists, and for graciously allowing me to directly incorporate his work into this piece. This supplement for Renaissance gaming is heavily dependent on the work done for the ancient period. Especially useful were the basic infantry, cavalry and elephant troop types. Rules incorporated here are elite, skirmishers, phalanx, warband, and camels. Stephen Hess’s Ancientmaster rules supplement can be found on the web http://www.brumbaer.de/Wm/Ancients/index.html. Also included are guidelines for creating army lists from other sets which focus on this period, WRG 7th ed. & DBR.

Designers

Publishers

  • (Self-Published)

Questions and answers

Warmaster Renaissance Supplement supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.