Warparty
BGG rank
BGG #11,419
BGG rating
7.3

Warparty

2013

Rules assistance for Warparty

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 150 min
  • 14+
  • Complexity 2.8/5

For 2 players

Rules assistant for Warparty

What would you like to know?

Answers come from the official rulebook, with the page to check.

Warparty is a board game released in 2013 for 2–4 players, 150 minutes per game, and ages 14 and up. It was designed by Larry Bogucki, Jonathan Martel, Hal von Hofe, and Chris Orszak and its main mechanics are Area Movement and Dice Rolling.

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About the game

In Warparty, players take command of the heroes and armies in a fantasy world beset by conflict. An alliance of Dwarves and Humans are pitted in a battle of survival against the evil hordes of Goblins and the nefarious Undead. To win, players recruit massive armies, build cities, develop technology, and conquer territory in an effort to defeat their opponents by ultimately capturing their homeland. Beyond the mere battling of armies and world conquest, players direct the development of heroes to explore dungeons, battle fierce creatures, and gain valuable treasure and spells that can be used to turn the tides of war against their foes. Player turns are broken into three phases: Movement Phase: An army can move all of their units during this phase. Combat Phase: An army engages in all battles and resolves all dungeons on this phase. Collection & Placement Phase: An army marks all new territories they have conquered with their control markers, adjusts their new income level. An army spends their money on new units, develops or researches the ability to acquire new units, builds new cities and/or upgrades their capital city. To win players must either destroy an enemy capital city or achieve an economic victory.

Questions and answers

Warparty supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.