
- BGG rank
- BGG #9,638
- BGG rating
- 5.8
Attack!
- 2–6 players
- 180 min
- Complexity 2.6/5
- 2003

Rules assistance for Warzone: Mars – Capitol Forces of War
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warzone: Mars – Capitol Forces of War is an expansion for Warzone (Second Edition) released in 1999 120 minutes per game. It was designed by John Grant (I) and Peter Flannery and its main mechanics are Area Movement, Dice Rolling, and Point to Point Movement.
Mars took its name from the Roman god of War because to those who first observed the planet in the night sky of Earth it glinted with the ruddy shade of blood. But the naming seemed to be touched by the hand of prophecy for on Mars, the Red Planet, war still reins supreme… The Capitol Corporation see themselves as masters of Mars for they dominate the planet with their powerful army and the mighty Jugggernaut battle-trains that travel the Trans-Martian Railway. But in the Year of the Cardinal 1268 a new power rose up on Mars. A power so ancient and so terrible that few believed the nightmares spoken about it. The power is that of the Dark Soul and now Algeroth, the Apostle of War, seeks to challenge the ancient Roman God for dominion of this world that seems destine to be forever bathed in blood. Mars: Capitol Forces of War is the second supplement to Warzone 2nd Edition. Includes: - Exciting campaigns illustrated with maps and comic strips all in full color. - Detailed background on Mars and the Capital Corporation. - New rules using trenches and barbed wire. - New Capital army list detailing forces of the armed forces of Capital. - New units such as Manta Assault Craft and Orca Battlesuits. - New counters and templates all in full color.
The listed playing time for Warzone: Mars – Capitol Forces of War is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Warzone: Mars – Capitol Forces of War has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Warzone: Mars – Capitol Forces of War belongs to these categories: Wargame, Horror, and Miniatures. Its main mechanics are Area Movement, Dice Rolling, and Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warzone: Mars – Capitol Forces of War are: John Grant (I) and Peter Flannery. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warzone: Mars – Capitol Forces of War as an expansion for Warzone (Second Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warzone (Second Edition) to use it. Check that your edition of Warzone (Second Edition) is compatible, as some expansions were revised between editions.