
- BGG rank
- BGG #31,250
- BGG rating
- 5.4
We Didn't Playtest This at All
- 2–10 players
- 1–10 min
- Complexity 1.1/5
- 2007

2009
Rules assistance for We Didn't Playtest This Either
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
We Didn't Playtest This Either is a board game released in 2009 for 2–10 players, 1–10 minutes per game, and ages 12 and up. It was designed by Chris Cieslik and its main mechanics are Hand Management, Voting, and Rock-Paper-Scissors.
From the box: Many will enter, some will win. All will laugh. We are back with more random! And you like random. Or you will, soon! A full new set of cards that can be played with the original game, or on their own. Be sure to watch out for sharks! And cake. Especially the cake. Play Summary (from We Didn't Playtest This at All) Everyone starts with 2 cards. On your turn, draw one card from the deck, and then play one from your hand following the instructions on the card. There are many hazards to avoid, including: bombs, dragons, arrows, laser pointers, arrows, black holes, Rock Paper Scissors battles, number battles, zombies, etc. Luckily items abound that can save you, too: spaceships, science, shields, dinosaurs and a kitten ambush! This is a standalone game that may be integrated with We Didn't Playtest This at All. Integrates with: We Didn't Playtest This at All
We Didn't Playtest This Either supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for We Didn't Playtest This Either is 1–10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists We Didn't Playtest This Either for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
We Didn't Playtest This Either has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
We Didn't Playtest This Either belongs to these categories: Card Game, Humor, and Party Game. Its main mechanics are Hand Management, Voting, and Rock-Paper-Scissors. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of We Didn't Playtest This Either are: Chris Cieslik. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists We Didn't Playtest This Either as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.