
- BGG rank
- BGG #10,169
- BGG rating
- 5.9
We Didn't Playtest This Either
- 2–10 players
- 1–10 min
- Complexity 1.2/5
- 2009

2012
Rules assistance for We Didn't Playtest This: Legacies
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
We Didn't Playtest This: Legacies is a board game released in 2012 for 2–15 players, 1–10 minutes per game, and ages 10 and up. It was designed by Chris Cieslik and its main mechanics are Hand Management, Rock-Paper-Scissors, and Legacy Game.
You may be familiar with our very silly card game "We Didn't Playtest This at All". It is silly, quick, and fun. We have an interesting idea on how to expand it: designing a version of Playtest that benefits from you writing on the cards! What's new about Legacies cards (compared to original We Didn't Playtest This at All cards) is they contain a slot for Owner and a picture. When you win a game of Playtest: Legacies, you claim ownership of the last card you played, by writing your name in the Owner box. FOREVER. If you own a card, you ignore it if it ever tells you that you lose. Playtest: Legacies is a full stand-alone game (60 cards plus mystery packs). It may also be combined with the original "We didn't Playtest This At All" and its expansions.
We Didn't Playtest This: Legacies supports 2–15 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for We Didn't Playtest This: Legacies is 1–10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists We Didn't Playtest This: Legacies for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
We Didn't Playtest This: Legacies has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
We Didn't Playtest This: Legacies belongs to these categories: Card Game and Party Game. Its main mechanics are Hand Management, Rock-Paper-Scissors, and Legacy Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of We Didn't Playtest This: Legacies are: Chris Cieslik. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists We Didn't Playtest This: Legacies as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.