
- BGG rank
- BGG #2,814
- BGG rating
- 6.2
Zombie Dice
- 2–99 players
- 10–20 min
- Complexity 1.1/5
- 2010

2023
Rules assistance for We Love Cats
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
We Love Cats is a board game released in 2023 for 3–6 players, 15 minutes per game, and ages 14 and up. It was designed by Steve Jackson (I) and its main mechanics are Set Collection, Dice Rolling, and Die Icon Resolution.
A cloth bag, 30 cat tokens, two custom dice, and rules for adopting cats! The purr-fect short game for cat lovers! How many cats can you adopt? Every cat finds a home . . . Components: • A bag. • 30 cat tokens – five each of six different colors. • Two identical dice. • This rulesheet. Setup At the start of the game, draw three cat tokens from the bag. Put them in front of you. The first player is the one with the most cats in real life. On Your Turn If you have NO cats at the start of your turn, you adopt two new ones – draw two tokens from the bag. Then roll the dice, and resolve the results in any order: Adopt – Draw one cat token from the bag. R or L – Pass one of your cat tokens (your choice) to your neighbor. (Direction indicated by the die result.) Special rule – if you pass (for instance) a yellow cat token, and the player receiving it already has a yellow token, the cat token moves in the same direction to the next player. And the next, if necessary, and so on. If everyone has a yellow token, the cat token goes back into the bag. Swap – Drop one cat token into the bag and then take one out. Lose – Where’d that cat get to? Return one of your cat tokens (your choice) to the bag. If no one has won (see below), the player to the current player’s left now takes their turn. Ending the Game The instant you have one cat token of each color, you win! If the bag runs out of cats, then all cats have been adopted! The player with the most cat tokens at that moment wins. Ties are possible.
We Love Cats supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for We Love Cats is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists We Love Cats for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
We Love Cats has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
We Love Cats belongs to these categories: Dice. Its main mechanics are Set Collection, Dice Rolling, and Die Icon Resolution. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of We Love Cats are: Steve Jackson (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists We Love Cats as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.