Wehrmacht ‘47
BGG rating
5.5

Expansion for WWII Micro Armour: The Game

Wehrmacht ‘47

2009

Rules assistance for Wehrmacht ‘47

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 12+

Rules assistant for Wehrmacht ‘47

What would you like to know?

Answers come from the official rulebook, with the page to check.

Wehrmacht ‘47 is an expansion for WWII Micro Armour: The Game released in 2009 for 2 players and ages 12 and up. It was designed by John Fernandes, Greg Scott, and Jim Moffet and its main mechanics are Modular Board, Simulation, and Action Points.

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About the game

This supplement for the WWII Micro Armour games adds various experimental projects such as the German E series vehicles. It expands the sequence of play to include ATGMs and also includes examples of painting models as well as weapons tables and 10 scenarios. 1 - Who Owns the Night?, May ‘47 2 - Defense of Aleksino, May ‘47 3 - The Empty Land, July ‘47 4 - Grapple at Grachevka, September ‘47 5 - Wadi El Ahmar, Fall ‘47 6 - Welcome to Casablanca, Fall ‘47 7 - Return to Hell, January ‘48 8 - A Hell to Pay, June ‘48 9 - Assault on Manduwan, Iran 10 - Get a Piece of the Rock, September ‘48

Questions and answers

Wehrmacht ‘47 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.