
- BGG rank
- BGG #1,715
- BGG rating
- 7.7
V-Sabotage
- 1–4 players
- 30–180 min
- Complexity 2.7/5
- 2016

Rules assistance for Wehrmacht ‘47
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Wehrmacht ‘47 is an expansion for WWII Micro Armour: The Game released in 2009 for 2 players and ages 12 and up. It was designed by John Fernandes, Greg Scott, and Jim Moffet and its main mechanics are Modular Board, Simulation, and Action Points.
This supplement for the WWII Micro Armour games adds various experimental projects such as the German E series vehicles. It expands the sequence of play to include ATGMs and also includes examples of painting models as well as weapons tables and 10 scenarios. 1 - Who Owns the Night?, May ‘47 2 - Defense of Aleksino, May ‘47 3 - The Empty Land, July ‘47 4 - Grapple at Grachevka, September ‘47 5 - Wadi El Ahmar, Fall ‘47 6 - Welcome to Casablanca, Fall ‘47 7 - Return to Hell, January ‘48 8 - A Hell to Pay, June ‘48 9 - Assault on Manduwan, Iran 10 - Get a Piece of the Rock, September ‘48
Wehrmacht ‘47 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The catalogue lists Wehrmacht ‘47 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Wehrmacht ‘47 belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Modular Board, Simulation, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Wehrmacht ‘47 are: John Fernandes, Greg Scott, and Jim Moffet. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Wehrmacht ‘47 as an expansion for WWII Micro Armour: The Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need WWII Micro Armour: The Game to use it. Check that your edition of WWII Micro Armour: The Game is compatible, as some expansions were revised between editions.