Weird Alchemy
BGG rank
BGG #24,152
BGG rating
6.8

Weird Alchemy

2019

Rules assistance for Weird Alchemy

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–6 players
  • 10–20 min
  • 10+
  • Complexity 1.3/5

Rules assistant for Weird Alchemy

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Answers come from the official rulebook, with the page to check.

Weird Alchemy is a board game released in 2019 for 3–6 players, 10–20 minutes per game, and ages 10 and up. It was designed by Chris Winterburn and its main mechanics are Hand Management.

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About the game

Weird Alchemy is a fast paced, highly competitive, game for three to six players. Illustrated by Juan Moore, he has created 39 individual artworks that bring the game to life. In the game, each player is an alchemist trying to take over the world through various means but with creating a new kind of creature at the core of their scheme. Unfortunately something went wrong in their lab and now they are trying to cover it all up. On an alchemist's turn, they will play one of their pass cards if they have one and then draw a card. If an accident is drawn, players reveal their hands and any creatures are claimed by the player holding them. Magic can be used at this time also leading to weird and wonderful situations. At the end of the game players score points for exposed creatures they have and cards in their hand. The player with the least points wins. -description from designer

Publishers

  • Light N Games Inc.
  • Clever Unicorn Games

Questions and answers

Weird Alchemy supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.