Welcome to Dino World:  Kickstarter Expansions
BGG rating
7.1

Expansion for Welcome to Dino World

Welcome to Dino World: Kickstarter Expansions

2019

Rules assistance for Welcome to Dino World: Kickstarter Expansions

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–99 players
  • 40–70 min
  • 12+
  • Complexity 3.0/5

Rules assistant for Welcome to Dino World: Kickstarter Expansions

What would you like to know?

Answers come from the official rulebook, with the page to check.

Welcome to Dino World: Kickstarter Expansions is an expansion for Welcome to Dino World released in 2019 for 1–99 players, 40–70 minutes per game, and ages 12 and up. It was designed by Dávid Turczi, Nick Shaw, and James O'Connor and its main mechanics are Dice Rolling, Paper-and-Pencil, and Enclosure.

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About the game

Contains 2 new mini expansions and cards for an automa. These were packaged together and shipped separate from the base game. Aquatic expansion The aquatic expansion (3 cards) lets you fill that lake! The aquatic expansion has fixed numbers for the dinosaurs which are randomised at the beginning of each game. Each card dictates which dice spread is required to build a certain dinosaurs, so some cards may only allow one type of dinosaur to be built with one type of value on the dice, while other cards will allow an even spread of dice for all dinosaurs. These dinosaurs are scored using a set collection mechanic, with the same, and different dinosaurs scoring (almost) exponentially. Aviary expansions Choose from a wide selection of awkward and fixed shapes that you will play with each game. Flying dinosaurs breed, so place them early enough that they can be filled! Automa deck for solo players The 1p Automa lets you play solitaire in a brand new way, making some binary decisions for an AI that competes with you for visitors and points. You will play against a "normal" or "hard" automa. The automa has it's own deck with 16 double use cards. 12 can be used with the core game, while 4 can be added if used in conjunction with the aviary and aquatic expansions. The automa also uses an extra die so that each round you will be rolling 4 dice, allocating one to the automa, and the final 3 to yourself. The automa will have one card drawn from the automa deck at the beginning of each turn. The card will be double use, with each side giving instructions of what the automa would do (and therefore score), if you choose that side. The side you choose will be dependent on the die you allocate to the automa - hence starving yourself of a particular value, and potentially gifting the automa valuable points if allocated without careful consideration The automa scores by using a set collection mechanic of units written on the cards themselves such as special buildings, dinosaurs and in hard mode, the security and generators. The trick is to allocate a die to the automa with careful consideration!

Questions and answers

Welcome to Dino World: Kickstarter Expansions supports 1–99 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.