
- BGG rank
- BGG #8,890
- BGG rating
- 5.8
Pass the Bomb
- 2–10 players
- 20 min
- Complexity 1.3/5
- 1994

1952
Rules assistance for Wembley
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Wembley is a board game released in 1952 for 3–8 players, 60 minutes per game, and ages 12 and up. It was designed by Roger Heyworth and its main mechanics are Dice Rolling and Simulation.
The game simulates the passage of English football teams on their way to winning the FA cup. The game has a series of cards which represent each of the clubs, and are dealt out to the players at the start of the game. The clubs go through an elimination cup series, with money being earned for victories, which can be spent on tokens representing star players. The winner of each match is determined by the roll of a die to represent goals scored, modified by the number of star players. Different dice with various number combinations are used to weight the chances such that a premier division team will usually beat a lower division team. Subsequently published under title Wembley by Gibson Games.
Wembley supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Wembley is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Wembley for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Wembley has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Wembley belongs to these categories: Dice and Sports. Its main mechanics are Dice Rolling and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Wembley are: Roger Heyworth. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Wembley as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.