
- BGG rank
- BGG #8,783
- BGG rating
- 6.5
Swords and Bagpipes
- 2–6 players
- 20–45 min
- Complexity 2.2/5
- 2014

Rules assistance for We're Sinking!: Frost & Flames
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
We're Sinking!: Frost & Flames is an expansion for We're Sinking! released in 2027 for 3–6 players, 45–90 minutes per game, and ages 10 and up. It was designed by Joseph Frederick and its main mechanics are Hand Management, Betting and Bluffing, and Prisoner's Dilemma.
Explore uncharted waters and face-off against two new legendary sea beasts in extreme conditions. These new enemies introduce new mechanics, such as ice that freezes up your water column, making it harder to bucket out water, and fire that spreads across your ship faster than it can sink, making water cards actually valuable. Your yearning for more treasure sends your sails further than you've ever gone before. Your crew heads to the ends of the known world. As far south and as far north as your maps show and beyond. Legends tell of two giant turtles at either end of the earth. One made of ash and flame, the other of snow and ice. It's said they guard the amassed treasure from every sunken ship throughout history, which the tides send to the poles. The turtles lie still in an eternal slumber until something disturbs them. The thump, thump, thump of a greedy heart. It pierces their heads like a beating drum, driving them mad. You can only imagine what the sound of a full crew of greedy pirates might sound like to them... —description from the designer
We're Sinking!: Frost & Flames supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for We're Sinking!: Frost & Flames is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists We're Sinking!: Frost & Flames for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
We're Sinking!: Frost & Flames belongs to these categories: Bluffing, Nautical, and Pirates. Its main mechanics are Hand Management, Betting and Bluffing, and Prisoner's Dilemma. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of We're Sinking!: Frost & Flames are: Joseph Frederick. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists We're Sinking!: Frost & Flames as an expansion for We're Sinking!. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need We're Sinking! to use it. Check that your edition of We're Sinking! is compatible, as some expansions were revised between editions.