
- BGG rank
- BGG #218
- BGG rating
- 7.7
Radlands
- 2 players
- 20–40 min
- Complexity 2.3/5
- 2021

Rules assistance for Whacktown
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Whacktown is a board game released in 2026 for 2–4 players, 30–45 minutes per game, and ages 14 and up. It was designed by Daniel Piechnick and its main mechanics are Take That, Dice Rolling, and Grid Movement.
Welcome to WHACKTOWN - the city where chaos rules and only the toughest survive! Hit the streets and build your gang. It’s all about influence, respect, and striking first. Some strikes boost your reputation; others bring you trouble. Sometimes they do both. WHACKTOWN is fast, ruthless, and fiercely competitive. Every game is different, every turn matters, and the balance of power can shift in an instant. The game is easy to pick up. Each round follows three simple steps: 1. Move: Move your gang and trigger the effects of the target location. 2. Hustle: Play any number of hustle cards; to play a hustle, you must discard other cards as a cost. 3. Chill: Draw cards and pass to the next player. Locations are access-controlled: Some require money, information, reputation or health to enter. So your positioning and timing matter as much as your muscles. Sudden reversals are common: if you slack off, someone might literally drop a bomb in your living room. As damage effects hit all rivals, make sure to build up enough armor to protect you. You win by becoming the most feared gangster boss in WHACKTOWN: either eliminate every other player or be the first to hit 10 Reputation. If you like quick, confrontational games with tactical depth, player interaction, and a heavy dose of gangster humor (and you don’t mind getting whacked a few times), WHACKTOWN is the perfect late-night brawl. —description from the publisher
Whacktown supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Whacktown is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Whacktown for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Whacktown has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Whacktown belongs to these categories: Fighting, Humor, and Mafia. Its main mechanics are Take That, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Whacktown are: Daniel Piechnick. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Whacktown as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.