When Darkness Comes: The Most Dangerous Game
BGG rating
6.2

Expansion for When Darkness Comes

When Darkness Comes: The Most Dangerous Game

2003

Rules assistance for When Darkness Comes: The Most Dangerous Game

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–6 players
  • 90 min
  • 14+
  • Complexity 3.0/5

Rules assistant for When Darkness Comes: The Most Dangerous Game

What would you like to know?

Answers come from the official rulebook, with the page to check.

When Darkness Comes: The Most Dangerous Game is an expansion for When Darkness Comes released in 2003 for 1–6 players, 90 minutes per game, and ages 14 and up. It was designed by Todd Breitenstein and Kerry Breitenstein and its main mechanics are Dice Rolling, Tile Placement, and Role Playing.

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About the game

You are a spy, a superspy if you will, working for a large world organization to sequester the political and not so political entanglements that threaten the calm and quiet existence of a world on the brink of disaster. This game will take you on wild chases through the small streets of Europe as you run for your life or pursue your enemy. Failure is not an option, and sometimes it takes the assistance of others and a little luck to complete your mission. But trust no one, and proceed carefully. The set contains a rulebook, scenario book, 8 tiles and 48 disks. You will find new rules for vehicles, chases, disguises and traps. This is an expansion for When Darkness Comes. (But, the first scenario can be played without the core set.)

Questions and answers

When Darkness Comes: The Most Dangerous Game supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.