
- BGG rank
- BGG #21,936
- BGG rating
- 5.9
Blooming Gardens
- 2–6 players
- 60 min
- Complexity 1.2/5
- 2002

2002
Rules assistance for Where There's A Will
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Where There's A Will is a board game released in 2002 for 2–6 players, 45 minutes per game, and ages 9 and up. It was designed by Gary Dicken.
This game involves you in trying to outwit your fellow gamers in the attempt to rake in as much wealth as you can from the estate of the deceased and sadly missed Duke. There's plenty of player interaction and you'll be called on to use your best bluffing skills whilst at the same time dealing out stinging ripostes to your rivals attempts to cut you out of the Will!
Where There's A Will supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Where There's A Will is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Where There's A Will for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Where There's A Will has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Where There's A Will belongs to these categories: Card Game and Bluffing. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Where There's A Will and want something comparable for your next game night.
The credited designers of Where There's A Will are: Gary Dicken. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Where There's A Will as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.