
- BGG rank
- BGG #4,479
- BGG rating
- 7.2
Battle for Germany
- 2–4 players
- 180 min
- Complexity 2.1/5
- 1975

Expansion for Afrika Korps: The Desert War – Platoon Level Combat in World War II: A Panzer Grenadier Game
2007
Rules assistance for White Eagles: A Panzer Grenadier Supplement Book
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
White Eagles: A Panzer Grenadier Supplement Book is an expansion for Afrika Korps: The Desert War – Platoon Level Combat in World War II: A Panzer Grenadier Game released in 2007 for 2 players, 45 minutes per game, and ages 12 and up. It was designed by Michael Bennighof and its main mechanics are Hexagon Grid.
White Eagles is a 64-page book supplement to the Panzer Grenadier series, focused on the battles of September 1939, between Poland's defenders and the German and Soviet invaders. There are 40 new scenarios depicting both sides on the attack, battles of cavalry against cavalry, and even a tank battle or two. Plus of course background articles on the armies and weapons involved. This module is not playable by itself, but requires ownership of Eastern Front and Road to Berlin to enjoy all of the scenarios. White Eagles includes 165 die-cut and mounted playing pieces. Almost all of them represent Polish forces: tanks, cavalry, armored cars, infantry, machine gun, mortar, anti-tank, artillery and of course leaders. The book's format is the same as our very popular Sinister Forces and Fronte Russo books. This game is part of the Panzer Grenadier series Expands: Panzer Grenadier Expanded by: First Axis: Slovakia at War 1939-1945 – A Panzer Grenadier Scenario Book
White Eagles: A Panzer Grenadier Supplement Book supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for White Eagles: A Panzer Grenadier Supplement Book is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists White Eagles: A Panzer Grenadier Supplement Book for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
White Eagles: A Panzer Grenadier Supplement Book has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
White Eagles: A Panzer Grenadier Supplement Book belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of White Eagles: A Panzer Grenadier Supplement Book are: Michael Bennighof. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists White Eagles: A Panzer Grenadier Supplement Book as an expansion for Afrika Korps: The Desert War – Platoon Level Combat in World War II: A Panzer Grenadier Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Afrika Korps: The Desert War – Platoon Level Combat in World War II: A Panzer Grenadier Game to use it. Check that your edition of Afrika Korps: The Desert War – Platoon Level Combat in World War II: A Panzer Grenadier Game is compatible, as some expansions were revised between editions.