
- BGG rank
- BGG #28,972
- BGG rating
- 5.3
Kula Kula
- 3–5 players
- 45 min
- Complexity 1.2/5
- 1991

1989
Rules assistance for White Lady
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
White Lady is a board game released in 1989 for 4–6 players, 45 minutes per game, and ages 10 and up. It was designed by Reinhold Wittig and its main mechanics are Take That, Push Your Luck, and Player Elimination.
You intend to spend the night with some friends in an old house, haunted by the White Lady, a vampire; the best defense against her is the classic old remedy - garlic. You notice that some of the evil of the white lady has contaminated everyone of you; otherwise would you be so frightened of one another? There can be only one survivor, and it will be the player with the most garlic. The feature that sets this game apart from other games is also the cause for the most complains among boardgamers used to mechanisms that even out luck and opportunities: The White Lady moves around the board in a random fashion, only when she comes near a player, that player has the option to act. If the player chooses to repel the vampire that means using up garlic. A player that drove back the White Lady can then decide to move their own pawn, possibly frightening other players' pawns and stealing their garlic. Successful play does not mean just remembering how many turns the White Lady has left, a much bigger influence is how well a player turned the other players against each other with the help of the Vampire.
White Lady supports 4–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for White Lady is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists White Lady for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
White Lady has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
White Lady belongs to these categories: Horror. Its main mechanics are Take That, Push Your Luck, and Player Elimination. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of White Lady are: Reinhold Wittig. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists White Lady as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.