
- BGG rank
- BGG #2,109
- BGG rating
- 6.4
Jungle Speed
- 2–10 players
- 10 min
- Complexity 1.1/5
- 1997

2017
Rules assistance for Whoosh: Bounty Hunters
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Whoosh: Bounty Hunters is a board game released in 2017 for 2–8 players, 10 minutes per game, and ages 8 and up. It was designed by Theo K. Mavraganis and its main mechanics are Pattern Recognition.
Whoosh: Bounty Hunters is a fun, fast-paced reaction game in which players try to capture monsters and collect bounty. Each player has a face-down pile of cards in front of them with weapons and spells. Three monster card piles are at the center of the table, each with a revealed card in front of it. Each monster requires a different combination of weapons or spells or both to be captured. The players, one by one, reveal cards from their piles. As soon as the cards revealed by all the players meet the requirements of one of the monsters, they must quickly place their hand on it. The first player to do so captures it and gets to score its points. If a player tries to capture a monster without all the requirements met, they get a negative point instead. After each attempt to capture a monster, a new card is revealed in its place. When a pile runs out of monster cards, the game is over and the player with the most points wins.
Whoosh: Bounty Hunters supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Whoosh: Bounty Hunters is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Whoosh: Bounty Hunters for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Whoosh: Bounty Hunters has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Whoosh: Bounty Hunters belongs to these categories: Card Game, Fantasy, and Party Game. Its main mechanics are Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Whoosh: Bounty Hunters are: Theo K. Mavraganis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Whoosh: Bounty Hunters as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.