Why First?
BGG rank
BGG #5,708
BGG rating
6.2

Why First?

2015

Rules assistance for Why First?

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 15–25 min
  • 7+
  • Complexity 1.2/5

For 2 players

Rules assistant for Why First?

What would you like to know?

Answers come from the official rulebook, with the page to check.

Why First? is a board game released in 2015 for 2–6 players, 15–25 minutes per game, and ages 7 and up. It was designed by Simon Havard and its main mechanics are Hand Management, Take That, and Simultaneous Action Selection.

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About the game

Why First? is a racing game in which players vie to be second in order to win. The game lasts five races, with each race lasting five turns. At the start of each race, players receive a hand of five cards, with each card bearing a value from -4 to +5. The players' pawns start each race on 0 of the racing track. Each turn, players choose a card from their hands and choose which pawn to move with this card, then reveal them simultaneously and move the selected pawns forward or backward based on the cards they played. After five turns, the race ends and the player in second place on the racing track wins, scoring a number of points equal to his position on the race track. All other players score nothing. (If the winner is in the negative portion of the racing track, he loses points instead.) After five races, sum all of the points scored; the player with the second highest total who has won at least one race wins. This revised version of Why First? has new rules, including simultaneous actions by players that cuts down the playing time from the original release.

Categories

Designers

Publishers

  • Pegasus Spiele
  • Swan Panasia Co., Ltd.
  • Lucrum Games
  • Ediciones MasQueOca
  • 999 Games
  • Alderac Entertainment Group

Questions and answers

Why First? supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.