
- BGG rank
- BGG #9,123
- BGG rating
- 5.9
You've Got Crabs
- 4–10 players
- 15–20 min
- Complexity 1.2/5
- 2018

2025
Rules assistance for Wicked Christmas
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Wicked Christmas is a board game released in 2025 for 3–6 players, 15–90 minutes per game, and ages 7 and up. Its main mechanics are Hand Management, Take That, and Set Collection.
Wicked Christmas is a holiday-themed strategy card game where players compete to destroy their presents and end with the lowest score. Set in a whimsical, yet mischievous Christmas world, the game embraces the chaotic fun of the holiday season with a twist—winning requires getting rid of your gifts, not keeping them! Gameplay is straightforward yet strategically deep. Players take turns playing cards from their hands, aiming to either match or play a lower card than the previously played one to avoid taking the pile. Special "Blast" cards allow you to clear the pile, while "Mischief" cards introduce chaos by disrupting your opponents' strategies. The game is fast-paced and full of surprises, making each round feel fresh and unpredictable. The goal is simple: be the first to destroy all of your presents and finish the game with the fewest points. This means strategically managing your hand, timing your plays, and using special cards to outmaneuver your opponents. With its easy-to-learn mechanics and rich strategic layers, Wicked Christmas is perfect for family game nights, offering a unique and festive twist on traditional card games.
Wicked Christmas supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Wicked Christmas is 15–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Wicked Christmas for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Wicked Christmas has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Wicked Christmas belongs to these categories: Card Game, Humor, and Party Game. Its main mechanics are Hand Management, Take That, and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Wicked Christmas as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.