
- BGG rating
- 5.9
Wild Assent: Kickstarter Stretch Goals box
- 1–4 players
- 60–90 min
- 2021

2021
Rules assistance for Wild Assent
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Wild Assent is a board game released in 2021 for 1–4 players and 60–90 minutes per game. It was designed by Robert Mc Connell and its main mechanics are Dice Rolling, Square Grid, and Cooperative Game.
Wild Assent is a miniatures board game with solo, player-versus-player, and cooperative modes. Battle your opponents in the gladiatorial arenas of the Silvestrem in Wild Assent’s PvP skirmish mode. Hunt the dangerous creatures of the Wilds, by yourself or with friends, fighting not just for survival, but to keep your expedition running. Regardless of the mode you choose, Wild Assent offers strategic and varied combat, ensuring no two battles are the same. The Arena is a 2 or 4 player competitive game mode. Each player chooses an Assent, a customizable champion they will use to lead a troupe of Creatures into battle. The goal of the Arena is simple: kill or be killed. The Hunt is a solo or cooperative campaign mode requiring multiple game sessions to complete. The primary goal of the Hunt is to survive 10 seasons so the Seekers may retire with their wealth. If all the Seekers fall in battle at the same time, the expedition ends and the players lose. —description from the publisher
Wild Assent supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Wild Assent is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Wild Assent has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Wild Assent belongs to these categories: Fantasy, Dice, and Adventure. Its main mechanics are Dice Rolling, Square Grid, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Wild Assent are: Robert Mc Connell. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Wild Assent as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.