
- BGG rank
- BGG #29,480
- BGG rating
- 4.7
Daniel Tiger's Neighborhood: Welcome to Main Street Game
- 2–4 players
- 10–15 min
- Complexity 1.0/5
- 2016

2015
Rules assistance for Wild Kratts Race Around the World
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Wild Kratts Race Around the World is a board game released in 2015 for 2–4 players and ages 5 and up. Its main mechanics are Set Collection, Roll / Spin and Move, and Track Movement.
Unleash your creature powers! Spin and move your character around the board, collecting power suits and powers. Be the first to collect 4 tokens and make it around the board to win. Along the way, read about different animals on the backs of cards and learn some interesting facts.
Wild Kratts Race Around the World supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Wild Kratts Race Around the World for ages 5 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Wild Kratts Race Around the World has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Wild Kratts Race Around the World belongs to these categories: Animals, Children's Game, and Movies / TV / Radio theme. Its main mechanics are Set Collection, Roll / Spin and Move, and Track Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Wild Kratts Race Around the World as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.