
- BGG rating
- 10.0
Kurrüf: Mini Expansión 2025
- 2–5 players
- 35–60 min
- 2025

2017
Rules assistance for Kurrüf
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Kurrüf is a board game released in 2017 for 2–5 players, 35–60 minutes per game, and ages 7 and up. It was designed by Chilo Varela and Dany Varela and its main mechanics are Take That, Set Collection, and Roll / Spin and Move.
Kurruf: Aventura en la Selva Patagonica: is a simple and dynamic family game portraying the biodiversity of the Park Huilo-Huilo. We roll dice, walk the marked trails on the game board, activate lockers, obtain biodiversity cards, use Mapuche tips, and score points for completing biodiversity scales. In Kurruf, players are racing to be the first to get to 50 points on the point track. They’ll win points by acquiring and combining different cards depicting organisms (Biodiversity Cards), either through building food chains according to their relationships within the different ecosystems or by possessing majorities on the different kinds of cards acquired. The player board is divided into four quadrants, each one depicting an ecosystem. These quadrants are traversed by tracks with different symbols on them. On their turn, each player will roll a die and move their Explorer into the track across one of the four ecosystems, advancing as many spaces as indicated by the roll. If later on any other player lands on the same space, they will share it. Upon landing on a space, the player will immediately take a card depending on the symbol depicted on that space. All Biodiversity Cards acquired are laid face up on the table, building rows. As soon as a row has been built up as a complete food chain, it must be scored. All the cards which were used to build it are then discarded into a discard pile. After all actions for that player have been resolved, gameplay goes around the table in clockwise order and the first player to get to 50 points is the winner. -description from publisher
Kurrüf supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Kurrüf is 35–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Kurrüf for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Kurrüf has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Kurrüf belongs to these categories: Animals, Travel, and Racing. Its main mechanics are Take That, Set Collection, and Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Kurrüf are: Chilo Varela and Dany Varela. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Kurrüf as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.