
- BGG rank
- BGG #689
- BGG rating
- 7.6
War of the Ring: The Card Game
- 2–4 players
- 90–120 min
- Complexity 3.0/5
- 2022

Rules assistance for Winds of Numa Sera: Forgotten Keep
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Winds of Numa Sera: Forgotten Keep is an expansion for Winds of Numa Sera released in 2026 for 2–4 players, 60–90 minutes per game, and ages 12 and up. It was designed by Morgan Rosenblum, Jonny Handler, and Szilágyi L. Gábor and its main mechanics are Campaign / Battle Card Driven.
Five new item cards for the game where 3-4 players that shares the same world and characters as the acclaimed graphic novel from Dark Horse. Each player controls a different asymmetric kingdom that comes with a trio of unique heroes to play as and customize. There are four distinct paths to victory, and whoever is first to achieve any 2 of them, wins the game. Vast, beautiful, and dangerous, the world of Ethera is full of unique cultures and kingdoms all vying for control of the landscape. From the ordained bloodline of Numa Sera to the valiant knights of Dena Vale, the majestic “cat people” of Meran, and the pillaging hordes of Siaa De’e, each force will stop at nothing to advance its power. As the leader of your people, your goal is to amass resources and create the most powerful kingdom in all of Ethera so your name will be remembered long after you are gone. There are several ways to achieve this: by conquering strongholds, slaying your opponents’ heroes, mastering skills, or earning new class titles. You can rule benevolently, cruelly, or anything in between. The choice is yours. Whichever path you take, you will need to acquire assets to advance your heroes and grow your kingdom. Through exploration of Ethera’s many distinct environments, you will uncover rare items and enlist new allies to assist in your campaign. But exploration also has its risks: Ethera is a dangerous place, full of ancient secrets and hidden obstacles. So be ever vigilant… The winds of Numa Sera are blowing. —description from the publisher
Winds of Numa Sera: Forgotten Keep supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Winds of Numa Sera: Forgotten Keep is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Winds of Numa Sera: Forgotten Keep for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Winds of Numa Sera: Forgotten Keep belongs to these categories: Card Game, Fantasy, and Expansion for Base-game. Its main mechanics are Campaign / Battle Card Driven. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Winds of Numa Sera: Forgotten Keep are: Morgan Rosenblum, Jonny Handler, and Szilágyi L. Gábor. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Winds of Numa Sera: Forgotten Keep as an expansion for Winds of Numa Sera. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Winds of Numa Sera to use it. Check that your edition of Winds of Numa Sera is compatible, as some expansions were revised between editions.