
- BGG rank
- BGG #5,138
- BGG rating
- 8.1
Wing Leader: Supremacy 1943-1945
- 2 players
- 60–180 min
- Complexity 3.4/5
- 2016

Rules assistance for Wing Leader: Origins 1936-1942
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Wing Leader: Origins 1936-1942 is an expansion for Wing Leader: Victories 1940-1942 released in 2020 for 2 players and 60–180 minutes per game. It was designed by Lee Brimmicombe-Wood and its main mechanics are Square Grid.
A copy of Wing Leader: Victories 1940-1942 is required to play Wing Leader: Origins. Wing Leader: Origins 1936-1942 is the third expansion for GMT’s Wing Leader system. Origins dives into the thrilling battles of the inter-war and early-war period. This expansion matches biplanes against fast monoplanes in combat over Spain, China, and Poland. Nationalist CR.32s face off against ‘Red’ I-15s over Madrid. Soviet volunteers fly ‘Chaikas’ against Japanese ‘Claudes’ above China. Bf 109s dive into streams of British Wellingtons, Halifaxes, and Manchesters while defending battleships in Brest. New Aircraft range from pre-war German warplanes (such as the He 46 and He 51) to Polish fighters and bombers (such as the PZL P.11) and American Curtiss fighters (such as the CW-21 Interceptor). In addition to new aircraft and scenarios, Wing Leader: Origins features a whole campaign system, recreating two days of the German and Italian maximum effort against Malta in 1942. Titled Malta Spitfires, the campaign simulates the tough attrition battles over the islands. Wing Leader: Origins brings major air combats right to your gaming table! —description from the publisher
Wing Leader: Origins 1936-1942 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Wing Leader: Origins 1936-1942 is 60–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Wing Leader: Origins 1936-1942 has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Wing Leader: Origins 1936-1942 belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Square Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Wing Leader: Origins 1936-1942 are: Lee Brimmicombe-Wood. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Wing Leader: Origins 1936-1942 as an expansion for Wing Leader: Victories 1940-1942. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Wing Leader: Victories 1940-1942 to use it. Check that your edition of Wing Leader: Victories 1940-1942 is compatible, as some expansions were revised between editions.