
- BGG rank
- BGG #2,199
- BGG rating
- 7.1
The King Is Dead
- 2–4 players
- 30–50 min
- Complexity 2.5/5
- 2015

Rules assistance for Wir sind das Volk!: 2+2
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Wir sind das Volk!: 2+2 is an expansion for Wir sind das Volk! released in 2017 for 4 players, 180–200 minutes per game, and ages 12 and up. It was designed by Peer Sylvester and Richard Sivél and its main mechanics are Team-Based Game.
Description from the box: 2+2 is a four-player expansion to the award-winning Wir sind das Volk! that broadens the original game to the global Cold War from 1945 to 1989. Players form two partnerships: the USA and West Germany versus the USSR and East Germany. However, there can be only ONE winner! This fact makes every decision a nail-biter: What is more important right now? Your side's interests or your own? The forty new action cards add events like the Cuban Missile Crisis and the SALT treaties. The range of strategic choices is significantly wider, making 2+2 a completely different game. As a superpower, you want to gain global dominance, win the space race, and increase your living standards to demonstrate the superiority of your system. Never let the other side get too far ahead in the arms race. Subtly manipulate your partner's choices, but don't hesitate to sabotage their plans outright if necessary. Most importantly, always remember the need for world peace, for otherwise there might be no tomorrow...
Wir sind das Volk!: 2+2 supports 4 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Wir sind das Volk!: 2+2 is 180–200 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Wir sind das Volk!: 2+2 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Wir sind das Volk!: 2+2 has a complexity rating of 3.7 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Wir sind das Volk!: 2+2 belongs to these categories: Expansion for Base-game. Its main mechanics are Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Wir sind das Volk!: 2+2 are: Peer Sylvester and Richard Sivél. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Wir sind das Volk!: 2+2 as an expansion for Wir sind das Volk!. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Wir sind das Volk! to use it. Check that your edition of Wir sind das Volk! is compatible, as some expansions were revised between editions.