
- BGG rating
- 7.9
Wir sind das Volk!: 2+2
- 4 players
- 180–200 min
- Complexity 3.7/5
- 2017

2014
Rules assistance for Wir sind das Volk!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Wir sind das Volk! is a board game released in 2014 for 2 players, 60–150 minutes per game, and ages 12 and up. It was designed by Peer Sylvester and Richard Sivél and its main mechanics are Network and Route Building, Simulation, and Open Drafting.
1949: Germany, still in ruins from WWII, is split in two, as the Iron Curtain of the Cold War descends. East Germany and West Germany become bitter rivals, each wanting to show its system is superior. Which will reconstruct quicker? Which will make its people happier? Socialism vs Capitalism; collectivism vs individualism - which will triumph? Wir sind das Volk! ("We are the people!" — the main slogan of the East German demonstrators in 1989) recreates the history of the divided Germany, from the Berlin Airlift to the fall of the Berlin Wall. Flowing from how the 84 individually designed action cards are played, each game is different. There are many possible strategies. Will East Germany build the Wall or stem the exodus of its citizens another way? East vs West: as a player, you take the role of East or West Germany. Use your action cards wisely. Build up your economy and increase the living standards of your people. Don’t fall behind, or you will face widespread unrest. Also win the contest for international prestige. Precise planning is the key to victory. But be careful! Even the best plans may be derailed by events like the 1973 Oil Crisis or the Monday demos. Mass protests, that may seal your fate, are always on the horizon.
Wir sind das Volk! supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Wir sind das Volk! is 60–150 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Wir sind das Volk! for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Wir sind das Volk! has a complexity rating of 3.8 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Wir sind das Volk! belongs to these categories: Economic and Political. Its main mechanics are Network and Route Building, Simulation, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Wir sind das Volk! are: Peer Sylvester and Richard Sivél. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Wir sind das Volk! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.