
- BGG rank
- BGG #30,275
- BGG rating
- 4.9
Bus Stop
- 2–4 players
- 20 min
- Complexity 1.0/5
- 1996

2008
Rules assistance for Wir spielen Einkaufen
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Wir spielen Einkaufen is a board game released in 2008 for 2–4 players, 30 minutes per game, and ages 4 and up. It was designed by Marco Teubner and its main mechanics are Roll / Spin and Move and Pick-up and Deliver.
What do the pears cost? Do I still have enough money for tomatoes? The most skillful shopper goes home first with a full shopping bag. In this game children are introduced to shopping. They practice handling goods and money, learn to compare prices and take important steps towards their independence. Children must be able to count to four and compare numbers. Each player receives a shopping list showing 4 different goods and a purse with maximal 8 coins. In turns, players throw a dice yielding a number between 2 and 4, and move on ways between a common home, the bank and the four shops. The home is the starting place, the shops allow purchases and the bank allows to refill the purse. The first player to return home with all 4 goods on his shopping list purchased wins. Very simple. There are 9 different shopping goods: 3 meat products, 3 bakery products and 3 fruit/vegetable products. There are four copies of each product in the game. The butcher/bakery/greengrocery hold three copies of each meat/bakery/veggie product respectively and one copy of each product is found at the delicatessen shop. Out of its stock of 9 goods per shop, only three are on display and up for sale at a time. Goods cost between 1 and 3 coins each, depending on its display slot, clearly marked by a price tag showing coins above each good. Upon purchase, all remaining goods a shifted to the left (the cheap places) and new goods from the stock fill up the empty expensive places on the right. This may sound more complicated than it is: a three year old easily understands it and can execute the simple mechanic, thanks to arrows and price tags showing coins and not numbers. What a three year old that is yet unfamiliar with boardgames might not immediately appreciate, is the neat balancing behind the mechanic: unsold products decrease in price, whereas sought-after products increase in price; that buying bread at the delicatessen is more expensive than at the bakery, both in terms of money and distance to travel, but that the delicatessen may save travel between different shops, etc. However, learning this by playing is the hidden educational goal of the game.
Wir spielen Einkaufen supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Wir spielen Einkaufen is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Wir spielen Einkaufen for ages 4 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Wir spielen Einkaufen has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Wir spielen Einkaufen belongs to these categories: Economic, Children's Game, and Dice. Its main mechanics are Roll / Spin and Move and Pick-up and Deliver. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Wir spielen Einkaufen are: Marco Teubner. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Wir spielen Einkaufen as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.