Witch Hunt
BGG rank
BGG #27,449
BGG rating
5.3

Witch Hunt

2013

Rules assistance for Witch Hunt

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–6 players
  • 15 min
  • 8+
  • Complexity 1.0/5

For 3 players

Rules assistant for Witch Hunt

What would you like to know?

Answers come from the official rulebook, with the page to check.

Witch Hunt is a board game released in 2013 for 3–6 players, 15 minutes per game, and ages 8 and up. It was designed by Sam Mercer and Matt Green (I) and its main mechanics are Variable Player Powers, Hand Management, and Player Elimination.

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About the game

In an odd little village in a far away place, strange things have been happening. Suspicion and unease have reached a crescendo of wild conjecture and accusations, and Mr Tiddles the cat, once a beloved member of the community, is now seen as an artefact of witchcraft. Just how much does Mrs Hogbottom and her suspiciously hooked nose have to answer for? The game is played over a series of rounds, until at least one player has 5 points. In each round, the Villagers try to find the Witches, and the Witches try to stay hidden. You gain points for finding Witches and by keeping your identity hidden the longest. The game contains the following 18 cards: • 6 Identity cards • 12 Rumour cards You will also need some paper and a pen to keep score.

Questions and answers

Witch Hunt supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.