Witch Trial
BGG rank
BGG #7,784
BGG rating
6.2

Witch Trial

2001

Rules assistance for Witch Trial

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–7 players
  • 45 min
  • 10+
  • Complexity 1.7/5

For 3 players

Rules assistant for Witch Trial

What would you like to know?

Answers come from the official rulebook, with the page to check.

Witch Trial is a board game released in 2001 for 3–7 players, 45 minutes per game, and ages 10 and up. It was designed by James Ernest.

Similar games

About the game

Players represent lawyers in this humorous, pseudo-Colonial courtroom trial card game. Each player attempts to prosecute victims and make money by winning the case. All lawyers pair a Suspect with a Charge card to represent the case they are prosecuting. However, money can also be made by defending the cases that other lawyers are working on. When a case comes to court, players add their Evidence cards, and make Motions and Objections, in order to sway the jury to their side. Then the case is either settled by plea bargain (an agreement by lawers to divide the case money) or by the jury (a 2D6 dice roll of 13 or more which includes all card modifiers played on this case). A fun game in which the lawyer with the most money wins. Awards 2001 Origins Award Nominee: Best Abstract Board Game 2001 Listed in GAMES Magazine's GAMES 100

Designers

Publishers

  • Cheapass Games
  • New Games Order, LLC

Questions and answers

Witch Trial supports 3–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.