
- BGG rank
- BGG #19,067
- BGG rating
- 6.5
Nocturnis
- 1–8 players
- 30 min
- Complexity 1.0/5
- 2025

Rules assistance for Witchcraft: Midnights
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Witchcraft: Midnights is an expansion for Witchcraft: Moonlight Magic released in 2024 for 2–6 players, 20–40 minutes per game, and ages 12 and up. It was designed by Maxine Metzger and its main mechanics are Set Collection and Open Drafting.
When the moon rises, the witches gather for a friendly strife: They exchange crystals for ingredients, which they need to conjure spells. For successful spells, they gain magic. Who will be able to gather enough magic the fastest? Witchcraft: Midnights is an expansion which spices up the base game by adding global events that are triggered whenever a witch casts a spell, making it harder to plan ahead and adding more surprises each round. Witchcraft: Midnights also comes with five new familiars, whose abilities are more confrontational than the ones in the base game. —description from the designer
Witchcraft: Midnights supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Witchcraft: Midnights is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Witchcraft: Midnights for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Witchcraft: Midnights has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Witchcraft: Midnights belongs to these categories: Card Game and Expansion for Base-game. Its main mechanics are Set Collection and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Witchcraft: Midnights are: Maxine Metzger. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Witchcraft: Midnights as an expansion for Witchcraft: Moonlight Magic. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Witchcraft: Moonlight Magic to use it. Check that your edition of Witchcraft: Moonlight Magic is compatible, as some expansions were revised between editions.