
- BGG rank
- BGG #818
- BGG rating
- 7.5
A Game of Thrones: The Card Game (Second Edition)
- 2–4 players
- 60–120 min
- Complexity 3.5/5
- 2015

Rules assistance for Witch's Brew: The 6th Player & The Amulets & The Magical Abilities
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Witch's Brew: The 6th Player & The Amulets & The Magical Abilities is an expansion for Witch's Brew released in 2009 for 3–6 players, 30–60 minutes per game, and ages 9 and up. Its main mechanics are Hand Management and Simultaneous Action Selection.
Expansion I, The 6th player: Note that you can also use this expansion with less than 6 players. Expansion II, The Amulets: This expansion increases the tension and the excitement, in particular with 3 players. Expansion III, Magic Powers: With this expansion the choice of role cards at the beginning of each round is now more important and require more planning. This expansion has not been released separately, but can be found in the Treasure Chest.
Witch's Brew: The 6th Player & The Amulets & The Magical Abilities supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Witch's Brew: The 6th Player & The Amulets & The Magical Abilities is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Witch's Brew: The 6th Player & The Amulets & The Magical Abilities for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Witch's Brew: The 6th Player & The Amulets & The Magical Abilities has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Witch's Brew: The 6th Player & The Amulets & The Magical Abilities belongs to these categories: Card Game, Fantasy, and Bluffing. Its main mechanics are Hand Management and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Witch's Brew: The 6th Player & The Amulets & The Magical Abilities as an expansion for Witch's Brew. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Witch's Brew to use it. Check that your edition of Witch's Brew is compatible, as some expansions were revised between editions.