Witch's Brew: The 6th Player & The Amulets & The Magical Abilities
BGG rating
7.3

Expansion for Witch's Brew

Witch's Brew: The 6th Player & The Amulets & The Magical Abilities

2009

Rules assistance for Witch's Brew: The 6th Player & The Amulets & The Magical Abilities

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–6 players
  • 30–60 min
  • 9+
  • Complexity 2.0/5

Rules assistant for Witch's Brew: The 6th Player & The Amulets & The Magical Abilities

What would you like to know?

Answers come from the official rulebook, with the page to check.

Witch's Brew: The 6th Player & The Amulets & The Magical Abilities is an expansion for Witch's Brew released in 2009 for 3–6 players, 30–60 minutes per game, and ages 9 and up. Its main mechanics are Hand Management and Simultaneous Action Selection.

Similar games

About the game

Expansion I, The 6th player: Note that you can also use this expansion with less than 6 players. Expansion II, The Amulets: This expansion increases the tension and the excitement, in particular with 3 players. Expansion III, Magic Powers: With this expansion the choice of role cards at the beginning of each round is now more important and require more planning. This expansion has not been released separately, but can be found in the Treasure Chest.

Publishers

  • alea
  • Rio Grande Games
  • New Games Order, LLC

Questions and answers

Witch's Brew: The 6th Player & The Amulets & The Magical Abilities supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.