
- BGG rank
- BGG #45
- BGG rating
- 8.0
The Crew: Mission Deep Sea
- 2–5 players
- 20 min
- Complexity 2.1/5
- 2021

2022
Rules assistance for 魔女の一撃宅配便 (Witch's Shot Delivery Service)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
魔女の一撃宅配便 (Witch's Shot Delivery Service) is a board game released in 2022 for 3–4 players, 30 minutes per game, and ages 7 and up. It was designed by Neko Yanagi (猫柳生) and its main mechanics are Trick-taking.
In 魔女の一撃宅配便 (Majo No Ichigeki Takuhaibin, or Witch's Shot Delivery Service), players work for a...hypothetical courier delivery service, "amajon". It is a trick-taking game for 3 to 4 players, and in each trick, the players give their packages to the winner of the trick to deliver. (In theme, the packages are going to the same location, need the same refrigerated truck, etc.) At the start of a hand, each player drafts a quota card which shows how many of their own packages they should deliver. The card also includes a chart showing the health of the player's spine. For each successful delivery, the player's spine worsens, and if they overexert themselves, they'll damage it more quickly. Some packages may also be heavier than expected. At the end of a hand, players earn points for each trick won, and a bonus if they hit their quota exactly. The game ends after a number of rounds, and players lose points for any permanent damage they've done to their spine. The player with the most points wins.
魔女の一撃宅配便 (Witch's Shot Delivery Service) supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 魔女の一撃宅配便 (Witch's Shot Delivery Service) is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 魔女の一撃宅配便 (Witch's Shot Delivery Service) for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
魔女の一撃宅配便 (Witch's Shot Delivery Service) has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
魔女の一撃宅配便 (Witch's Shot Delivery Service) belongs to these categories: Card Game. Its main mechanics are Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 魔女の一撃宅配便 (Witch's Shot Delivery Service) are: Neko Yanagi (猫柳生). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 魔女の一撃宅配便 (Witch's Shot Delivery Service) as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.