
- BGG rank
- BGG #495
- BGG rating
- 7.9
Descent: Legends of the Dark
- 1–4 players
- 120–180 min
- Complexity 2.7/5
- 2021

Rules assistance for Wiz-War: Bestial Forces
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Wiz-War: Bestial Forces is an expansion for Wiz-War (Eighth Edition) released in 2014 for 2–4 players, 60 minutes per game, and ages 14 and up. It was designed by Jay Little and Nathan I. Hajek and its main mechanics are Hand Management, Player Elimination, and Grid Movement.
Wiz-War: Bestial Forces, the second expansion for Wiz-War, introduces three new schools of magic — Mythology, Totem, and Draconic — and six creatures storming the dungeon. Mythology school introduces summons for creatures and powerful new items known as relics, while Draconic school focuses mostly on spells altering creature or wizard attacks. Finally, the Totem school allows different effects to be triggered by placing totems on the board: increasing the energy of spells, slowing your opponents, blocking damage, or increasing your line of sight are all possible boosts due to totem deployment.
Wiz-War: Bestial Forces supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Wiz-War: Bestial Forces is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Wiz-War: Bestial Forces for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Wiz-War: Bestial Forces has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Wiz-War: Bestial Forces belongs to these categories: Fantasy, Fighting, and Expansion for Base-game. Its main mechanics are Hand Management, Player Elimination, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Wiz-War: Bestial Forces are: Jay Little and Nathan I. Hajek. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Wiz-War: Bestial Forces as an expansion for Wiz-War (Eighth Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Wiz-War (Eighth Edition) to use it. Check that your edition of Wiz-War (Eighth Edition) is compatible, as some expansions were revised between editions.