Wiz-War: Malefic Curses
BGG rating
7.9

Expansion for Wiz-War (Eighth Edition)

Wiz-War: Malefic Curses

2014

Rules assistance for Wiz-War: Malefic Curses

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 120 min
  • 14+
  • Complexity 2.3/5

Rules assistant for Wiz-War: Malefic Curses

What would you like to know?

Answers come from the official rulebook, with the page to check.

Wiz-War: Malefic Curses is an expansion for Wiz-War (Eighth Edition) released in 2014 for 2–5 players, 120 minutes per game, and ages 14 and up. It was designed by Jay Little and its main mechanics are Variable Player Powers, Player Elimination, and Grid Movement.

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About the game

Malefic Curses, the first expansion for Wiz-War, adds a fifth player to the battle, bringing a new sector board and new portals with him. New schools of magic enter the playing field as well, inviting players to tap the fearful powers of Hexcraft, Necromancy, and Chaos. Hexcraft allows a player to etch powerful runes in the paths of the maze, trapping those who dare to cross them. Necromancy offers a host of death-dealing tactics, and the powers of Chaos grow increasingly powerful, although they remain unpredictable at best.

Designers

Publishers

  • Wargames Club Publishing
  • Fantasy Flight Games
  • Heidelberger Spieleverlag
  • Giochi Uniti
  • Stratelibri

Questions and answers

Wiz-War: Malefic Curses supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.