
- BGG rank
- BGG #25,783
- BGG rating
- 5.8
MetaZoo: Cryptid Nation
- 2–6 players
- 20–60 min
- Complexity 4.0/5
- 2021

Rules assistance for Wizardology: The Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Wizardology: The Game is a board game released in 2007 for 2–6 players and 60 minutes per game. Its main mechanics are Roll / Spin and Move and Open Drafting.
Players must graduate from Apprentice to Accomplished Wizard by mastering 4 Wizardological Tasks, and then free the Master Wizard Merlin from the spell that has bound him to a tree by the evil Vivienne. Players travel the board on broomstick, magic carpet or with flying boots gathering ancient spells and dragon charms in their pursuit to adorn their apprentice with all of the tools necessary to become a true Wizard Master. Comes with 6 sculpted Wizard Play Pieces, corresponding Wizard Hats, Wands, Wizard Pets (Familiars) and magical beast locater medallions for players to wear. Inspired by the book Wizardology by Templar Publishing.
Wizardology: The Game supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Wizardology: The Game is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Wizardology: The Game has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Wizardology: The Game belongs to these categories: Fantasy and Mythology. Its main mechanics are Roll / Spin and Move and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Wizardology: The Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.