Wizard's Gambit
BGG rank
BGG #20,132
BGG rating
5.9

Wizard's Gambit

2008

Rules assistance for Wizard's Gambit

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 45 min
  • 8+
  • Complexity 1.8/5

Rules assistant for Wizard's Gambit

What would you like to know?

Answers come from the official rulebook, with the page to check.

Wizard's Gambit is a board game released in 2008 for 2–5 players, 45 minutes per game, and ages 8 and up. It was designed by Eric Drever and Matthew Stipes and its main mechanics are Hand Management.

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About the game

"Join the Convocation of Wizards in battle against the ancient enemy - The Fallen! Do you have what it takes to become the next Grand Siege Magus?" In Wizard’s Gambit, players become wizards who take turns placing Magical Components on Spells in a common Spell Pool in the center of the play area. When all of the required Magical Components have been placed on a given Spell, the wizard who completed that Spell claims it as their own, creating a Spell Book face up in front of them. Once the Spell is added to their Spell Book, a wizard may immediately apply the effects of the Spell, giving him more power to defeat his competitors. Wizards can further affect the course of play by casting Incantation cards during their turn, which can provide advantages in playing the game. Additionally, wizards can invoke the highest power, the Wizard’s Gambit, to thwart other wizard competitors and increase their chance of claiming powerful Spells for their own. Each Spell has a point value, which adds up cumulatively to represent their Spell Book’s score. The first wizard to reach a Spell point total of ten (10) points wins the game and is proclaimed Grand Siege Magus. Wizard's Gambit is a light-hearted game for the casual gamer and for family play.

Publishers

  • Gryphon Forge Games

Questions and answers

Wizard's Gambit supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.