
- BGG rank
- BGG #4,790
- BGG rating
- 8.6
World At War 85: Storming the Gap
- 1–2 players
- 60–120 min
- Complexity 3.2/5
- 2019

Rules assistance for World at War: Into the Breach
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
World at War: Into the Breach is an expansion for World at War: The Untold Stories released in 2012 for 2 players, 90 minutes per game, and ages 12 and up. It was designed by Mark H. Walker, Ralph Ferrari, Matt Lohse, Jeff Schulte, and General Sir John Hackett and its main mechanics are Hexagon Grid and Chit-Pull System.
From the LnLP webpage... "World at War seems to have everything. There are Cubans with SU-100s, South Africans with Oliphants, French AMX B-2s, T-80s with different armor factors, and a designer who seemingly ignores logic, but there is one thing that World at War is missing. That one thing is LOTS of American tanks. Into the Breach cures that. This expansion to The Untold Stories explores the Yank’s battle on the front line in the first days of the war. Now you get to fight with lots of Abrams, Bradleys, infantry, and even Sheridans. On the flip side of the tank, you’ll fight a mass of Soviets and Polish armor. It’s great big fun, with some great big scenarios. There are 12 of them to be exact (unless you order the upgraded version with an additional eight scenario campaign), including an East German counterattack, West Germans on defense, and Amercans defending in depth, screening main forces, attacking, and counterattacking." In other words, this expansion for World at War: The Untold Stories adds a lot of new scenarios while adding a lot of American and Soviet units.
World at War: Into the Breach supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for World at War: Into the Breach is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists World at War: Into the Breach for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
World at War: Into the Breach has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
World at War: Into the Breach belongs to these categories: Wargame, Modern Warfare, and Expansion for Base-game. Its main mechanics are Hexagon Grid and Chit-Pull System. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of World at War: Into the Breach are: Mark H. Walker, Ralph Ferrari, Matt Lohse, Jeff Schulte, and General Sir John Hackett. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists World at War: Into the Breach as an expansion for World at War: The Untold Stories. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need World at War: The Untold Stories to use it. Check that your edition of World at War: The Untold Stories is compatible, as some expansions were revised between editions.