
- BGG rank
- BGG #16,919
- BGG rating
- 8.1
Song of Arthur and Merlin
- 2 players
- 45 min
- Complexity 2.4/5
- 2008

Rules assistance for Wrath of Kings: House Goritsi – Gotha Knights
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Wrath of Kings: House Goritsi – Gotha Knights is an expansion for Wrath of Kings released in 2018 90 minutes per game. Its main mechanics are Variable Player Powers and Dice Rolling.
The most honorable soldiers dedicated to House Goritsi, the monstrous Gotha Knights bring a new stalwart refusal to yield against any number of foes. Once the werewolves dig in their clawed feet, their deathcleavers bring a swift demise to those who test them.
The listed playing time for Wrath of Kings: House Goritsi – Gotha Knights is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Wrath of Kings: House Goritsi – Gotha Knights belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Wrath of Kings: House Goritsi – Gotha Knights as an expansion for Wrath of Kings. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Wrath of Kings to use it. Check that your edition of Wrath of Kings is compatible, as some expansions were revised between editions.