
- BGG rank
- BGG #16,919
- BGG rating
- 8.1
Song of Arthur and Merlin
- 2 players
- 45 min
- Complexity 2.4/5
- 2008

Rules assistance for Wrath of Kings: House Nasier – Izari Warhounds
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Wrath of Kings: House Nasier – Izari Warhounds is an expansion for Wrath of Kings released in 2018 for 2 players and 90 minutes per game. Its main mechanics are Variable Player Powers and Dice Rolling.
It would seem that dogs would be quite out of place amongst the technomantic and steam-fueled horrors commonplace on the battlefields of Arikania, but through long research and dedicated training, the armies of House Nasier do just that. Some of the war masks of the Nasier allow for limited yet powerful telepathic communication, and it is through these masks that the masters are able to bond with the hounds and help them through the binding with their elemental masks, creating a wonderful blend of intelligence, stability, superior senses, and predatory ability. Wrath of Kings: Izari Warhounds includes two characters and bases and a unit card for use with the base game.
Wrath of Kings: House Nasier – Izari Warhounds supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Wrath of Kings: House Nasier – Izari Warhounds is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Wrath of Kings: House Nasier – Izari Warhounds belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Wrath of Kings: House Nasier – Izari Warhounds as an expansion for Wrath of Kings. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Wrath of Kings to use it. Check that your edition of Wrath of Kings is compatible, as some expansions were revised between editions.