Wrath of Kings: Rising Conflicts

Expansion for Wrath of Kings

Wrath of Kings: Rising Conflicts

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Rules assistance for Wrath of Kings: Rising Conflicts

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 90 min

Rules assistant for Wrath of Kings: Rising Conflicts

What would you like to know?

Answers come from the official rulebook, with the page to check.

Wrath of Kings: Rising Conflicts is an expansion for Wrath of Kings released in 2014 for 2 players and 90 minutes per game. It was designed by Michael Shinall and its main mechanics are Variable Player Powers and Dice Rolling.

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About the game

As the struggle to take the Throne of the Ancient King escalates, so too do the efforts of each of the Houses of Arikania. Wrath of Kings: Rising Conflicts brings a number of great things to your Wrath of Kings gaming. This 140-page, full-color rulebook features: A polished Wrath of Kings ruleset – Combining the original rules with the FAQ, and tidying up some of the language for clarity. An advancing storyline – The world of Arikania is rich and full of deep secrets that can only be revealed through the narrative. 30+ new units for the game – Each House receives six or more new Leaders, Infantry units, and Specialists. World-building art – There are a lot of great art pieces that really give a feel for each House and the lands they inhabit.

Questions and answers

Wrath of Kings: Rising Conflicts supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.