
- BGG rank
- BGG #1,909
- BGG rating
- 7.6
Rum & Bones: Second Tide
- 2–6 players
- 60 min
- Complexity 2.8/5
- 2017

Rules assistance for Wrath of Kings: Rising Conflicts
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Wrath of Kings: Rising Conflicts is an expansion for Wrath of Kings released in 2014 for 2 players and 90 minutes per game. It was designed by Michael Shinall and its main mechanics are Variable Player Powers and Dice Rolling.
As the struggle to take the Throne of the Ancient King escalates, so too do the efforts of each of the Houses of Arikania. Wrath of Kings: Rising Conflicts brings a number of great things to your Wrath of Kings gaming. This 140-page, full-color rulebook features: A polished Wrath of Kings ruleset – Combining the original rules with the FAQ, and tidying up some of the language for clarity. An advancing storyline – The world of Arikania is rich and full of deep secrets that can only be revealed through the narrative. 30+ new units for the game – Each House receives six or more new Leaders, Infantry units, and Specialists. World-building art – There are a lot of great art pieces that really give a feel for each House and the lands they inhabit.
Wrath of Kings: Rising Conflicts supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Wrath of Kings: Rising Conflicts is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Wrath of Kings: Rising Conflicts belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Wrath of Kings: Rising Conflicts are: Michael Shinall. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Wrath of Kings: Rising Conflicts as an expansion for Wrath of Kings. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Wrath of Kings to use it. Check that your edition of Wrath of Kings is compatible, as some expansions were revised between editions.