Wurzburg: Soviet-American Combat in the '70's
BGG rank
BGG #14,194
BGG rating
6.8

Wurzburg: Soviet-American Combat in the '70's

1975

Rules assistance for Wurzburg: Soviet-American Combat in the '70's

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 90 min
  • 12+
  • Complexity 2.3/5

For 2 players

Rules assistant for Wurzburg: Soviet-American Combat in the '70's

What would you like to know?

Answers come from the official rulebook, with the page to check.

Wurzburg: Soviet-American Combat in the '70's is a board game released in 1975 for 2 players, 90 minutes per game, and ages 12 and up. It was designed by Jim Dunnigan and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

Part of the Modern Battles: Four Contemporary Conflicts quadrigames which included standard rules for each game as well as exclusive rules for each game in the series. Wurzburg covers a hypothetical conflict between the US and Russia near the German city of Wurzburg.

Designers

Publishers

  • Editora Abril
  • SPI (Simulations Publications, Inc.)
  • Kokusai-Tsushin Co., Ltd. (国際通信社)

Questions and answers

Wurzburg: Soviet-American Combat in the '70's supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.