
- BGG rank
- BGG #222
- BGG rating
- 7.9
Thunder Road: Vendetta
- 2–4 players
- 45–75 min
- Complexity 2.0/5
- 2023

Rules assistance for W.W.B
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
W.W.B is a board game released in 2011 for 2 players. It was designed by Richard Hutnik and its main mechanics are Roll / Spin and Move and Dice Rolling.
This game uses 102 cards. The cards are numbered 1-100 and there is also a Start and Finish card. These cards are shuffled and dealt face up, showing the either a number 1-100 or Start or Finish. Each player puts their piece on the Start card. During the turn, a player roll their 6-sided die (one side has a five on it, the rest are blank) up to twice. If the first roll is a 5, they advance their piece onto the next card in the sequence (players go from the Start card to 1, then through to 100, then onto Finish card), otherwise they do not advance. If the player rolls a 5 on the first roll they then attempt a second die roll, otherwise there isn't a second die roll. On the second roll, the player fails to roll a 5, their piece goes back to the Start card, otherwise on a second roll of a 5, the piece stays on the space it advanced to. If a player lands on a space containing an opponent's piece, both pieces go back to the Start space. The object of the game is to be the first player to reach the Finish space. Included in the rules are variants for match play and also a longer game. The game reached position #4 on the Hotness list for games on BoardGameGeek on September 2012.
W.W.B supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
W.W.B has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The main mechanics of W.W.B are Roll / Spin and Move and Dice Rolling. Mechanics describe what players actually do on their turns, such as rolling dice, drafting cards or placing workers. Each mechanic links to a catalogue hub with similar games, which helps when you enjoyed W.W.B and want something comparable.
The credited designers of W.W.B are: Richard Hutnik. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists W.W.B as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.