WWII Micro Armour: The Game – Canada in World War II

Expansion for WWII Micro Armour: The Game

WWII Micro Armour: The Game – Canada in World War II

2003

Rules assistance for WWII Micro Armour: The Game – Canada in World War II

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 12+

Rules assistant for WWII Micro Armour: The Game – Canada in World War II

What would you like to know?

Answers come from the official rulebook, with the page to check.

WWII Micro Armour: The Game – Canada in World War II is an expansion for WWII Micro Armour: The Game released in 2003 for 2 players and ages 12 and up. Its main mechanics are Modular Board, Simulation, and Action Points.

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About the game

Miniature rules for the Second World War have tended to ignore the Canadian contribution towards the Allied victory in Europe. CANADA IN WORLD WAR II addresses this neglect. It provides both a detailed presentation of the Canadian Army's War Establishment and 13 historical scenarios drawn from some of the Canadians' hardest fought actions in both Italy and Northwest Europe. (From the back cover)

Questions and answers

WWII Micro Armour: The Game – Canada in World War II supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.