
- BGG rank
- BGG #1,716
- BGG rating
- 7.7
V-Sabotage
- 1–4 players
- 30–180 min
- Complexity 2.7/5
- 2016

Rules assistance for WWII Micro Armour: The Game – Canada in World War II
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
WWII Micro Armour: The Game – Canada in World War II is an expansion for WWII Micro Armour: The Game released in 2003 for 2 players and ages 12 and up. Its main mechanics are Modular Board, Simulation, and Action Points.
Miniature rules for the Second World War have tended to ignore the Canadian contribution towards the Allied victory in Europe. CANADA IN WORLD WAR II addresses this neglect. It provides both a detailed presentation of the Canadian Army's War Establishment and 13 historical scenarios drawn from some of the Canadians' hardest fought actions in both Italy and Northwest Europe. (From the back cover)
WWII Micro Armour: The Game – Canada in World War II supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The catalogue lists WWII Micro Armour: The Game – Canada in World War II for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
WWII Micro Armour: The Game – Canada in World War II belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Modular Board, Simulation, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists WWII Micro Armour: The Game – Canada in World War II as an expansion for WWII Micro Armour: The Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need WWII Micro Armour: The Game to use it. Check that your edition of WWII Micro Armour: The Game is compatible, as some expansions were revised between editions.