Wyvern: Chameleon
BGG rating
7.0

Expansion for Wyvern

Wyvern: Chameleon

1996

Rules assistance for Wyvern: Chameleon

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 30 min
  • 10+

Rules assistant for Wyvern: Chameleon

What would you like to know?

Answers come from the official rulebook, with the page to check.

Wyvern: Chameleon is an expansion for Wyvern released in 1996 for 2 players, 30 minutes per game, and ages 10 and up. It was designed by Mike Fitzgerald and its main mechanics are Hand Management and Interrupts.

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About the game

Changing the Kingdom of Wyvern. The Chameleon Expansion Set adds 90 common and uncommon cards to the Kingdom, and features colorful and captivating original artwork. As you dominate your vast empire, you will want to collect all 90 Chameleon cards to strengthen your army of Dragons, enhance your Battlefield position, and increase your Treasure hoard. Be warned...both your Battlefield and your opponent's Battlefield will be constantly changing with the Chameleon Expansion Set! NEW RULES: Native Terrain & Chameleon Reaction Plus rule clarifications.

Questions and answers

Wyvern: Chameleon supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.